Shadow Stalker's arrival is heralded by the same flickering darkness and threatening HUD messages as his normal variant the only difference is that the HUD message window will show Stalker wearing his Pakal armor. Spawn Chance = 1.5% + (0.5% × P) P = Number of Squad members. The following formula is used to calculate if a version of Stalker will spawn: Stalker and Shadow Stalker are considered the same entity for the purposes of Death Marks the Mark itself reads "Stalker" in a player's profile regardless of whether the player has completed The Second Dream or not. At least one squad member must be marked for death by the Stalker before he will have a chance of spawning. The Shadow Stalker can spawn in almost any player-accessible mission with enemies in it, except for Syndicate missions, Assassination missions, Archwing space missions, Open World areas and Sortie Missions. The Shadow Stalker's spawning behavior is identical to his traditional counterpart. Afterwards, the Shadow Stalker will attack in the same manner as his traditional variant whenever the player's Death Mark activates in a mission. He can only be fought if the Tenno has confronted him during The Second Dream if the Tenno in question has not, they will be confronted with the pre-Second Dream Stalker instead.ĭuring The Second Dream, the Shadow Stalker will spawn automatically during the mission "Protect the Moon". This appears to have cost him some of his previous abilities such as Absorb and Smoke Screen. Visually, the Shadow Stalker takes the form of a modified Excalibur with his own original helmet, and donning the Sentient-imbued Pakal Armor Set.Īs seen in the aforementioned quest, the Shadow Stalker was gifted with Sentient powers and equipment by Hunhow, allowing him to adapt to damage continuously as well as releasing new forms of power. He appears during and after The Second Dream quest. The Shadow Stalker is an ominous, vengeful figure that infrequently appears during missions, armed with the War and powerful abilities to hunt down the Tenno.
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